Role of Race and Gender of Pedagogical Agents in Multimedia Learning F. Zhao, R. Mayer, N. Adamo-Villani, C. Mousas, M. Choi, K. Hauser Journal of Educational Computing Research, TBA(TBA), pp. TBA, 2025
Perceptions of AI in Animation Production D. Hu, M Choi, N. Giri, C. Mousas, N. Adamo-Villani International Conference on Artificial Intelligence in Music, Sound, Art and Design, pp. TBA, 2025
Exploring Player Agency in Educational Video Games A. Joshi, C. Mousas, S. S. Tokey, D. Kao Entertainment Computing, Volume 52, pp. 1-12, 2025
ASAP: Animation System for Agent-based Presentations M. Choi, C. Mousas, N. Adamo, S. Patankar, K. Hauser, F. Zhao, R. Mayer The Visual Computer, TBA(TBA), pp. TBA, 2025
Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task M. Choi, D. Cui, M. Volonte, A. Koilias, D. Kao, C. Mousas ACM Transactions on Applied Perception, 22(22), Article No. 9, pp. 1-28, 2025
A Systematic Review of Immersive Virtual Reality in STEM Education: Advantages and Disadvantages on Learning and User Experience P. Acevedo, A. Magana, B. Benes, C. Mousas IEEE Access, Volume 12, pp. 189359-189386, 2024
An Exploration of the Effects of in-VR Assessment Format on User Experience and Performance P. Acevedo, A. Jimenez, A. Magana, B. Benes, C. Mousas International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 1-10, 2024
The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving Task M. Choi, D. Cui, A. Koilias, C. Mousas ACM SIGGRAPH Conference on Motion, Interaction, and Games, pp. 1-12, 2024
Exploring the Effects of Self-correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-solving Task M. Choi, S. Guo, A. Koilias, M. Volonte, D. Kao, C. Mousas ACM Transactions on Interactive Intelligent Systems, 14(3), Article No. 23, pp. 1-33, 2024
Exploring the Effects of Depth of Knowledge of a Virtual Agent F.-C. Yang, K. Duque, C. Mousas IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE ISMAR 2024), 30(11), pp. 7140-7151, 2024
Avoiding Virtual Characters: The Effects of Proximity and Gesture M. Nelson, F.-C. Yang, A. Koilias, C.-N. Anagnostopoulos, C. Mousas IEEE International Symposium on Mixed and Augmented Reality, pp. 41-50, 2024
The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles P. Acevedo, M. Choi, A. Magana, B. Benes, C. Mousas IEEE International Symposium on Mixed and Augmented Reality, pp. 170-179, 2024
Comparing Control Schemas in Isometric Balanced-based Controllers M. Nelson, C. Mousas IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 102-109, 2024
Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas ACM Annual Symposium on Computer-Human Interaction in Play (CHI Play) Companion Proceedings, pp. 4-10, 2024
Exploring the Influence of Avatar Skin Tone in VR Educational Game O. J. Oyedokun, S. T. Mubarrat, A. Joshi, C. Mousas, D. Kao ACM Annual Symposium on Computer-Human Interaction in Play (CHI Play) Companion Proceedings, pp. 227–234, 2024
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents K. Hauser, C. Mousas, N. Adamo, M. Choi, R. Mayer, F. Zhao ACM Symposium on Applied Perception, pp. 1-8, 2024
Embodied Immersive Virtual Reality to Enhance the Conceptual Understanding of Charged Particles: A Qualitative Study P. Acevedo, A. Magana, Y. Walsh, H. W. Pinto, B. Benes, C. Mousas Computers & Education: X Reality, Volume 5, pp. 1-16, 2024
Virtual Reality in Fluid Power Education: Impact on Students’ Perceived Learning Experience and Engagement I. Azzam, K. El Breidi, F. Breidi, C. Mousas MDPI Education Sciences, 14(7), pp. 1-20, 2024
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task S. Guo, M. Choi, D. Kao, C. Mousas Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2024), Vol. 7, No. 1, Article 4, pp. 1-23, 2024
Effects of Tactile Interruption on Hand-Eye Coordination Task Performance D. Cui, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 104-111, 2024
Evolution-based Shape and Behavior Co-design of Virtual Agents Z. Wang, B. Benes, A. Qureshi, C. Mousas IEEE Transactions on Visualization and Computer Graphics, 30(12), pp. 7579-7591, 2024
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents F. Zhao, R. Mayer, N. Adamo-Vilani, C. Mousas, M. Choi, L. Lam, M. Mukanova, K. Hauser Journal of Educational Computing Research, 62(3), pp. 675-701, 2024
Exploring How Gender-Anonymous Voice Avatars Influence Women’s Performance in Online Computing Group Work D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H.-N. Liang, R. Ratan International Journal of Human-Computer Studies, Vol. 181, pp. 1-16, 2024
Developing a Scale for Measuring the Believability of Virtual Agents S. Guo, N. Adamo, C. Mousas International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 45-52, 2023
Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically-Actuated Digital Pump I. Azzam, K. Pate, F. Breidi, M. Choi, Y. Jiang, C. Mousas Actuators, 12(11), Article No. 419, pp. 1-21, 2023
Effects of Speed of a Collocated Virtual Walker and Proximity toward a Static Virtual Character on Avoidance Movement Behavior M. Nelson, A. Koilias, D. Kao, C. Mousas IEEE International Symposium on Mixed and Augmented Reality, pp. 930-939, 2023
Exploring the Appearance and Voice Mismatch of Virtual Characters M. Choi, A. Koilias, M. Volonte, D. Kao, C. Mousas IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 555-560, 2023
Optimizing Retroreflective Marker Set for Motion Capturing Props P. Acevedo, B. Rekabdar, C. Mousas Computers & Graphics (Proc. of CAD/Graphics 2023), Vol. 115, pp. 181-190, 2023
Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters L. Lam, M. Mukanova, M. Choi, K. Hauser, F. Zhao, R. Mayer, C. Mousas, N. Adamo ACM Symposium on Applied Perception, pp. 1-11, 2023
Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface C. Krogmeier, E. Garcia Bravo, C. Mousas Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH 2023 Art Papers), Vol. 6, No. 3, Article 29, pp. 1-10, 2023
Human-Virtual Crowd Interaction: Towards Understanding the Effects of Crowd Avoidance Proximity in an Immersive Virtual Environment H. Trivedi, C. Mousas Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), pp. 1-13, 2023
Exploring the Effect of Virtual Hand Appearance on Midair Typing Efficiency D. Cui, C. Mousas Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), 1-10. 1-11, 2023
ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation D. Wan, X. Guo, J. Dong, C. Mousas, Y. Chen Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2023), Vol. 6, No. 1, Article 7, pp. 1-19, 2023
Design Validation of a Mechanically Actuated Digital Pump Using Mixed Reality Technology I. Azzam, K. Pate, M. Choi, T. Jiang, F. Breidi, M. Akedre, C. Mousas International Conference on Fluid Power, pp. 348-358, 2023
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions? M. Mukanova, N. Adamo, C. Mousas, M Choi, K. Hauser, R. Mayer, F. Zhao International Conference on ArtsIT, Interactivity and Game Creation, pp. 271-280, 2023
Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training L.-F. Yu, H. Huang, R. Alghofaili, C. Li, Y. Zhang, L. Yu, H. Liu, M. Choi, B. Bannan, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 216-220, 2023
Spiking Convolutional Vision Transformer S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna IEEE International Conference on Semantic Computing, pp. 225-226, 2023
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment H. Liu, M. Choi, D. Kao, C. Mousas ACM Transactions on Interactive Intelligent Systems, 13(1), Article No. 2, pp. 1-36, 2023
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback D. Cui, C. Mousas ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 1-7, 2022
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement C. Krogmeier, C. Mousas Eurographics Symposium on Virtual Environments, pp. 121-130, 2022
A Mixed Reality Platform for Collaborative Technical Assembly Training M. Choi, Y. Jiang, F. Breidi, C. Mousas, M. Akdere ACM Symposium on Virtual Reality Software and Technology, pp. 1-2, 2022
Evaluating Virtual Hand Illusion Through Realistic Appearance and Tactile Feedback D. Cui, C. Mousas MDPI Multimodal Technologies and Interaction, Volume 6, Article No. 76, pp. 1-17, 2022
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers D. Cui, C. Mousas IEEE International Symposium on Mixed and Augmented Reality, pp. 1-7, 2022
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior M. Nelson, A. Koilias, C.-N. Anagnostopoulos, C. Mousas IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 594-599, 2022
Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience P. Acevedo, A. Magana, C. Mousas, Y. Walsh, H. W. Pinto, B. Benes IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 588-593, 2022
Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills H. Liu, M. Choi, L. Yu, A. Koilias, L-F. Yu, C. Mousas IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 459-464, 2022
Frontal Alpha Asymmetry Interaction with an Experimental Story EEG Brain-Computer Interface C. Krogmeier, B. Coventry, C. Mousas Frontiers in Human Neuroscience, Volume 16, Article No. 557, pp. 1-18, 2022
Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses from Mobile EEG C. Krogmeier, B. Coventry, C. Mousas Frontiers in Virtual Reality, Volume 3, Article No. 95, pp. 1-11, 2022
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games A. Joshi, C. Mousas, D. F. Harrell, D. Kao International Conference on the Foundations of Digital Games, pp. 1-15, 2022
Procedural Game Level Design to Trigger Spatial Exploration P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas International Conference on the Foundations of Digital Games (PCG Workshop), pp. 1-11, 2022
Holographic Sign Language Interpreters F.-C. Yang, C. Mousas, N. Adamo ACM SIGGRAPH Educator's Forum, pp. 1-2, 2022
Holographic Sign Language Avatar Interpreter: A User Interaction Study in a Mixed Reality Classroom F.-C. Yang, C. Mousas, N. Adamo Computer Animation and Virtual Worlds (Proc. of CASA 2022), 33(3-4), pp. 1-14, 2022
Biologically Inspired Variational Auto-Encoders for Adversarial Robustness S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna International Conference on Deep Learning, Big Data and Blockchain, pp. 79-93, 2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer ACM CHI Conference on Human Factors in Computing Systems, pp. 1-27, 2022
HAVIT: A Virtual Reality Testbed to Support Human-Autonomous Vehicle Interaction Studies X. Guo, D. Wan, D. Liu, C. Mousas, Y. Chen International Conference on Human-Computer Interaction, pp. 371-390, 2022
Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game J. Wang, S. Liao, H. Wang, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 906-907, 2022
A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing D. Cui, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 1-6, 2022
Editorial: Professional Training in Extended Reality: Challenges and Solutions L.-F. Yu, C. Mousas, D. Lindlbauer, G. A. Koulieris, L. Chan, R. P. McMahan, T. Amemiya Frontiers in Virtual Reality, Volume 2, Article No. 128, pp. 1-2, 2021
Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game D. Cui, C. Mousas IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 338-343, 2021
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games D. Kao, A. Magana, C. Mousas Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 234, pp. 1-28, 2021
The Effects of a Self-Similar Avatar Voice in Educational Games D. Kao, R. Ratan, C. Mousas, A. Magana Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 238, pp. 1-28, 2021
Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task with a Virtual Character C. Mousas, D. Kao, A. Koilias, B. Rekabdar The Visual Computer (Proc. of CGI 2021), 37(9-11), pp. 2823-2839, 2021
Editorial: XR in the era of COVID-19 K. Koumaditis, C. Mousas, F. Chinello Behaviour & Information Technology, 40(12), pp. 1234-1236, 2021
An On-site and Remote Study During the COVID-19 Pandemic on Virtual Hand Appearance and Tactile Feedback D. Cui, C. Mousas Behaviour & Information Technology, 40(12), pp. 1278-1291, 2021
A Review on Virtual Reality Skill Training Applications B. Xie, H. Liu, R. Alghofaili, Y. Zhang, Y. Jiang, F. D. Lobo, C. Li, W. Li, H. Huang, M. Akdere, C. Mousas, L.-F. Yu Frontiers in Virtual Reality, Volume 2, Article No. 49, pp. 1-19, 2021
Virtual Reality Game Level Layout Design for Real Environment Constraints H. Liu, Z. Wang, A. Mazumdar, C. Mousas Graphics and Visual Computing (Proc. of CAD & Graphics 2021), Volume 4, pp. 1-11, 2021
Synthesizing Affective Virtual Reality Multi-Character Experiences A. Mazumdar, C. Mousas Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-12, 2021
Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging D. Cui, D. Kao, C. Mousas Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-15, 2021
Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10, 2021
Fighting COVID-19 at 鶹Ʒ: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K, Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed International Conference on the Foundations of Digital Games, pp. 1-23, 2021
Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset C. Mousas, C. Krogmeier, Z. Wang ACM Transactions on Interactive Intelligent Systems, 11(2), Article No. 16, pp. 1-19, 2021
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 40-49, 2021
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment C. Krogmeier, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 127-134, 2021
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 401-405, 2021
DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation D. Liu, Y. Cui, L. Yan, C. Mousas, B. Yang, Y. Chen AAAI Conference on Artificial Intelligence, pp. 6101-6109, 2021
A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies M. Nelson, C. Mousas IEEE International Conference on Artificial Intelligence and Virtual Reality, pp. 209-213, 2020
Biologically Inspired Sleep Algorithm for Variational Auto-Encoders S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna International Symposium on Visual Computing, pp. 54-67, 2020
Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior M. Nelson, A. Mazumdar, S. Jamal, Y. Chen, C. Mousas International Symposium on Visual Computing, pp. 617-629, 2020
Passenger Anxiety about Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos International Symposium on Visual Computing, pp. 654-665, 2020
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd A. Koilias, M. Nelson, S. Gubbi, C. Mousas, C.-N. Anagnostopoulos MDPI Behavioral Sciences, 10(9), Article No. 130, 2020
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training H. Liu, Z. Wang, C. Mousas, D. Kao IEEE International Symposium on Mixed and Augmented Reality, pp. 734-744, 2020
Immersive Walking in a Virtual Crowd: The Effects of the Density, Speed, and Direction of a Virtual Crowd on Human Movement Behavior A. Koilias, M. Nelson, C.-N. Anagnostopoulos, C. Mousas Computer Animation and Virtual Worlds, 31(6), pp. 1-14, 2020
VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark A. F. Dalipi, D. Liu, X. Guo, Y. Chen, C. Mousas ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 38-41, 2020
Using Real-Time, In-Game Measures to Evaluate Game Difficulty B. Sherrick, C. L. Smith, D. Kao, M. Yuan, C. Mousas Annual Convention of the National Communication Association, 2020
Hack.VR: A Programming Game in Virtual Reality D. Kao, C. Mousas, A. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. Gusev International Conference on the Foundations of Digital Games (Games & Demos), pp. 1-6, 2020
I Feel a Moving Crowd Surrounds Me: Exploring Tactile Feedback During Immersive Walking in a Virtual Crowd A. Koilias, C. Mousas, C.-N. Anagnostopoulos Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-16, 2020
Eye Fixations and Electrodermal Activity During Low-Budget Virtual Reality Embodiment C. Krogmeier, C. Mousas Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-12, 2020
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior C. Mousas, D. Kao, A. Koilias, B. Rekabdar IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 626-635, 2020
Embodiment for the Difference: A VR Experience of Bipolar Disorder J. Dong, A. Mazumdar, F. C. Yang, H.-Y. Chen, S. Han, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 513-514, 2020
Blindness Visualizer: A Simulated Navigation Experience C. Krogmeier, J. Heffron, J. Legare, M. Nelson, Z. Liu, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 511-512, 2020
Color Blindness Bartender: An Embodied VR Game Experience H. Liu, Z. Wang, Y. Pan, C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 519-520, 2020
Attentional Adversarial Variational Video Generation via Decomposing Motion and Content S. Talafha, B. Rekabdar, C. Ekenna, C. Mousas IEEE International Conference on Semantic Computing, pp. 45-52, 2020
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Crowd Interaction M. Nelson, A. Koilias, S. Gubbi, C. Mousas ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 3:1-3:10, 2019
Computational Design and Fabrication of Customized Gamepads C. Rajguru, C. Mousas, L.-F. Yu ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 11:1-11:11, 2019
Virtual Reality Car Passenger Anxiety on Driving Habits A. Koilias, C. Mousas, B. Rekabdar EuroVR International Conference on Virtual Reality and Augmented Reality, pp. 263-281, 2019
A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators U. Karabiyik, C. Mousas, D. Sirota, T. Iwai, M. Akdere International Symposium on Visual Computing, pp. 469-480, 2019
Human-Virtual Character Interaction: Toward Understanding the Influence of Haptic Feedback C. Krogmeier, C. Mousas, D. Whittinghill Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. 1-10, 2019
The Effects of Motion Artifacts on Self-Avatar Agency A. Koilias, C. Mousas, C.-N. Anagnostopoulos Informatics, 6(2), Article No. 18, 2019
Effects of Self-Avatar and Gaze on Avoidance Movement Behavior C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 726-734, 2019
Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback C. Krogmeier, C. Mousas, D. Whittinghill IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1032-1033, 2019
Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1024-1025, 2019
Generative Adversarial Network with Policy Gradient for Text Summarization B. Rekabdar, C. Mousas, B. Gupta IEEE International Conference on Semantic Computing, pp. 204-207, 2019
Dilated Convolutional Neural Network for Predicting Driver's Activity B. Rekabdar, C. Mousas IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018
The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity C. Mousas, D. Anastasiou, O. Spantidi Computers in Human Behavior, Volume 86, pp. 99-108, 2018
Performance-Driven Dance Motion Control of a Virtual Partner Character C. Mousas IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018
Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework Y. Cui, C. Mousas 3D Research, 9(1), Article No. 5, 2018
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit C. Mousas Sensors, 17(11), Article No. 2589, 2017
Environment-Scale Fabrication: Replicating Outdoor Climbing Experience E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017
Real-Time Performance-Driven Finger Motion Synthesis C. Mousas, C.-N. Anagnostopoulos Computers & Graphics, Vol. 65, pp. 1-11, 2017
Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters C. Mousas, C.-N. Anagnostopoulos 3D Research, 8(3), Article No. 25, 2017
Motion Style Transfer in Correlated Motion Spaces A. Kilias, C. Mousas International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017
Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments C. Mousas, C. Anagnostopoulos 3D Research, 8(2), Article No. 18, 2017
Kernel Projection of Latent Structures Regression for Facial Animation Retargeting C. Ouzounis, A. Koilias, C. Mousas EUROGRAPHICS Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017
Character Animation Scripting Environment C. Mousas, C.-N. Anagnostopoulos Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016
Finger Motion Estimation and Synthesis for Gesturing Characters C. Mousas, C.-N. Anagnostopoulos, P. Newbury Spring Conference on Computer Graphics, pp. 107-104, 2015
Structure-Aware Transfer of Facial Blendshapes C. Mousas, C.-N. Anagnostopoulos Spring Conference on Computer Graphics, pp. 55-62, 2015
Using Personalized Finger Gestures for Navigating Virtual Characters C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015
CHASE: Character Animation Scripting Environment C. Mousas, C.-N. Anagnostopoulos ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 55-62, 2015
Footprint-Driven Locomotion Composition C. Mousas, P. Newbury, C.-N. Anagnostopoulos International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014
Analyzing and Segmenting Finger Gestures in Meaningful Phases C. Mousas, P. Newbury, C.-N. Anagnostopoulos IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014
Efficient Hand-Over Motion Reconstruction C. Mousas, P. Newbury, C.-N. Anagnostopoulos International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014
Data-Driven Motion Reconstruction Using Local Regression Models C. Mousas, P. Newbury, C.-N. Anagnostopoulos Artificial Intelligence Applications and Innovations, pp. 364-374, 2014
Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction C. Mousas, P. Newbury, C.-N. Anagnostopoulos Spring Conference on Computer Graphics, pp. 99-108, 2014
The Minimum Energy Expenditure Shortest Path Method C. Mousas, P. Newbury, C.-N. Anagnostopoulos Journal of Graphics Tools, 17 (1-2), pp. 31-44, 2013
Rethinking Shortest Path: An Energy Expenditure Approach C. Mousas, P. Newbury, C.-N. Anagnostopoulos EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013
Splicing of Concurrent Upper-Body Motion Spaces with Locomotion C. Mousas, P. Newbury, C.-N. Anagnostopoulos Procedia Computer Science, Vol. 25, pp. 348-359, 2013
Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors C. Mousas, P. Newbury, C.-N. Anagnostopoulos IEEE Computer Games Conference, pp. 31-35, 2013
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers C. Mousas, P. Newbury EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012
Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs C. Mousas, P. Newbury IEEE Computer Games Conference, pp. 51-55, 2012