The ideal solution needs to be realistic, feasible, and adaptable, with the potential to be developed into a more comprehensive system in the future.
Our answer to this is a VR simulation: Built on Unity, the user will be transported into a virtual reality simulation of an exam room with instructional prompts based on standardized training guidelines to aid their learning. This user will perform any number of evidence collection procedures on a simulated analog of a patient. This patient may respond, move, recite recorded voice lines, or otherwise react to the user’s input.
Our most successful prototype was the VR simulation in Unity with the HoloLens 2. This consists of a of the surrounding area and a virtual representation of a human body that can be added onto to further simulate an evidence collection procedure. The merits of this system include the immersion and the ability to add instructional material into the program to help reinforce the user’s training. ​
This is our ideal design solution and our proof-of-concept implementation for this scenario. Through our implementation of a Unity simulation on the HoloLens 2, we have demonstrated the feasibility of a system like this.
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